Monday, July 19, 2010

Character Generation Project: How I Make People

So, I know Eric's been talking about this character generation project for a bit, and I thought I might jump in here for a minute and discuss my approach to the project before my first character goes live.

I haven't made a ton of characters - as has been mentioned before, my role-playing experience has been primarily D&D and one-shots with pre-generated characters - but I do tend to go about creating them the same way. I'll look at the core book for a basic idea of how the system works, if I'm not familiar, and then I'll start working my way through the book. I'll start with some basic idea for the character - can beat things up, is more of a thinker than a fighter, that sort of thing - but I don't usually have many details in mind beforehand. I let the character generation process guide how the character develops.

Something that I don't do much, and maybe should start doing, is read through the entire core book before creating the character. I don't learn everything about a system before I start, but rather try to find out enough to know what numbers are considered "good" or "average", and go from there. It means that I don't always create the most effective character, but my characters can be a lot more interesting.

3 comments:

  1. Check out the Traveller character creation mechanism in the Mercenary expansion. The process creates significant broad portions of backstory naturally.

    ReplyDelete
  2. Albatros,

    Traveller is on the list - we're mostly trying to use basis book(s) only, but the final decision of what to use/not use is up to Stephanie.

    ReplyDelete
  3. ... and by "Basis," I mean, of course, "Basic."

    I should know better than to internet before 9 am.

    ReplyDelete