First of all, let me apologize for the long delay between posts. The holidays snuck up on me.
The second miniatures game I'm going to discuss at length is Battleground: Fantasy Warfare from Your Move Games.
The first time I saw this game was at GenCon 2006. I'll be honest: it failed to impress me. It was a game that couldn't decide what it wanted to be. Was it a board game? A card game?
See, this game doesn't use plastic or metal minis: the units are represented by cards with their stats printed on them. They're also treated so that you can use a dry-erase marker on them.
A few months later, one of my local friends (and a regular opponent of two-player games) was ordering a few decks, and offered to order one or two for me.
I remember thinking to myself, If it sucks, it's not like I've spent a lot. The price is pretty good..
My first decks were Orcs and Elves. We met one Wednesday evening at our local game store, and played. It was ... okay. I know we missed some rules,and had a few other questions. It was enough that I was willing to play more.
It was about a week before I noticed that my decks had different versions of the rulebook. The Elves had the newer rules (if I remember correctly).
So I played a few times with several other friend as well - and started to like it.
Reading through the newer book, it felt more polished - and better. Every new deck has a newer rulebook. The Lizardmen have the newest book so far, and it's really well polished.
So here's how it stacks up:
Assembly Time: A
There is no assembly necessary. None.
Painting Time: A
Again: No work necessary.
Gaming Buddies: B
Even if you don't have any local buddies who are into the game, two starters are pretty cheap so you can get your friends involved.
Tournament Level Cost: A
Each army has a starter box and an expansion box. That's it. There are a few army-building restrictions, but most people will have no problem with just the starter and expansion for their army.
A category I left off my last entry (which was silly) that need coverage:
Rules Difficulty: B-
This game has a fe rules issues, and could be clearer in points. Don't get me wrong: I love the game, but there are a few rules which could use clarification. Thankfully, the designer is very active on BoardGameGeek, so clarifications are easy to come by.
Overall, I give this one a B+. It's a good low-cost way to dip your toes into the miniatures gaming pool.
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