I don't normally write much about my real life and how that goes here, because I have other places to write about that.
But I just had an awesome gaming-related weekend, and the vast majority of it was gaming-related.
Friday, I had a chance to meet with Derek Chinn, who designed Telepathy. I had a chance to play a couple of unpublished prototypes, as well. I hope to write more about this later (say, once one or more of the prototypes see print, or if I have news to spill - and I do hope to have news to spill). Mike - the district manager at Uncle's Games set it up for me.
After that, my wife and I went to a game night hosted by a friend of one of her co-workers. We had a chance to play Werewolves of Miller's Hollow a couple of times. It's always fascinating to me how many variants people use when playing this one.
Saturday, we went to play D&D at Phoenix Games to celebrate the release of Player's Handbook 3.
Following that, we headed to The Airlock for boot camp. You see, The Airlock has two pricing tiers. Members pay less than non-members, but to become a member, you need 50 missions and a Boot Camp. The Boot Camp was useful, as there were one or two system-related things I still had questions on.
I also learned a bit more about the Catalyst Game Labs situation. ICV2 had an article about it, and then Catalyst responded again on their official blog ... After reading everything I could track down anywhere, I suspect that Catalyst will eventually be okay. Some products may be delayed - but gamers are used to that by now, right?
Sunday, I received a message from CROC about a scenario I wrote for Claustrophobia. He'd found a rather glaring error in the copy I sent him that made the game unwinnable for the humans.
AND I finally ordered my subscription to Spielbox, because they are about to start publishing in English.
Spielbox, by the way, was the first home of a lot of small game expansions. In the past, I've ordered several back issues so I could get the Minotaur, the Guardhouse, and the Carriage.
Three of these four weekend events are things I hope to write more about later. I also need to write more about game stores, but that will wait at least until after I"ve visited Gamma Ray Games (another local game store).
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