The convention had made arrangements with a local hotel for a special rate. We gladly took advantage of that, and Stephanie immediately started checking out airfare.
As I mentioned a few weeks ago, it was cheaper to fly into Raleigh/Durham than it was to fly directly into Columbia. A lot cheaper. Part of this is because we flew Southwest Airlines - it's no-frills and cheap. And the flight attendants aren't afraid to demonstrate their personalities. Which is nice. It makes for a flight that's entertaining and a pre-flight briefing that isn't completely generic.
Our first flight was early. Our second flight was late. When we got off the plane, I called Geoff. We then headed to his place for the evening. And by "evening," I mean "late night." Geoff had a spare room, and we crashed there overnight before driving down the next day.
The drive was ... well, it was a drive. Nothing particularly good or bad happened. Well, other than breakfast at Chick-Fil-A. That was good. And we saw two accidents. Those were bad. But that's a typical drive, right?
We arrived a bit later than we'd planned to. We had no problem checking into the hotel, and the convention was very conveniently close.
Registration was fast and easy. We got our badges and our swag bags and headed to the open game area, where Geoff and I set up and started running demos (and playing games).
It wasn't a big convention - I'd guess just over 100 the first night, and 150-200 at its peak, but that's just a guess. I haven't seen any actual numbers anywhere. But what it lacked in numbers, it made up for with enthusiasm. It's worth noting that I've attended smaller conventions here in Seattle.
At one point that first evening, we started a game of Dungeon Twister: Prison
Geoff, you see, is better at the game than I am. It's like I tell people in person: I understand the game. I know the theory. I know why characters are set up as they are. The balance makes total sense to me. I also have an excellent objective grasp of the strategy. That is: I can tell you (by watching you play) where you're going wrong. I can help other people improve.
What I can't do is put that strategy into practice for myself. Most of the time.
We had a small but enthusiastic group there playing DT late into the night. Most of them had come down from North Carolina for the convention. There was a mini-tournament/training Friday night. It went well - Geoff has posted the results on Boardgamegeek and on the official League website.
The next day started early, with more play. I got in a game of Paladins and Dragons
I teleported my Red Dragon and fireballed his Dragon and one other character - but it left the Dragon within reach of his Dragonslayer. Which was stupid, as it gave him his third or fourth point, and he had superior board position at the time. He got flustered, and then took the bait - he immediately killed my Dragon, allowing me to walk my Illusionist up to Charm his character into some falling rocks. One AP later, and my Night Elf was in the Pentagram Chamber for a fifth point.
Saturday was spent playing more games of DT, and teaching more games. Later in the day, we broke out the 3/4 Player Expansion
On Sunday, we had the tournament for the big prizes. Ten players total - we used Swiss Perfect to handle pairings. We ran for three rounds (before running out of time - a fourth round would have been a good idea). When the dust had settled, I wound up doing much better than I had anticipated. Second.
The biggest deal for me this weekend was something that may not make sense to some of you.
Hundreds of posts. Analysis, strategy tips, pointers. Overviews. The works. Lots and lots of strategy tips.
As I mentioned previously, I have trouble actually being able to put these tips into practice. I rarely win the game. Sometimes that's deliberate - the point of a demo is to give the new player the flavor of the game. A five-minute game doesn't even come close to the full experience. But usually (for me, at least), it's because I can't seem to make it work.
This weekend, however, something finally clicked. I stopped struggling with some of the pointers I've dished out, and managed to get a few of them in play. Some of those multiple uses I've been talking about actually saw play. It was a good feeling - and it led to my winning. Or being in a position to win.
I'd also been a bit burned out. Somehow, with all these pages and pages and pages of writing, I forgot that DT is a game, and games are for fun. This weekend, I managed to rediscover the fun of the game.
Thanks, Geoff, for introducing SCARAB to me. It was a weekend well-spent.