It's been a while since we did one of these, so those of you who are new to the blog can find an overview of what's the Character Generation Project is all about here. Stephanie's overview of her normal approach to character generation is found here.
As usual, the standard questions are in bold text and Stephanie's answers are non-bolded. Any comments I have are italicized.
Which game is this for?
As usual, the standard questions are in bold text and Stephanie's answers are non-bolded. Any comments I have are italicized.
Which game is this for?
As usual, you can click on the sheet to see it larger. |
How long did it take you to generate the character?
About half an hour
What was your character concept going into generation?
Lois Lane in a Micky Spillane novel
Did you feel like character generation captured the flavor of the setting?
Yes
How much control did you feel like you had during character generation?
A good amount
Did the game help you make the character you wanted, or did it feel like you were fighting the game?
Yes, but the initial skill point caps were a bit frustrating.
A number of games allow for PCs who are "hypercapable" - that is, they can do everything very easily. To keep players from focusing on one skill, they'll often limit the number of points you can spend on each individual skill. This game gives you a lot of skill points right off the bat, but wants characters who are moderately capable in a variety of fields, and so you have relatively tight skill caps. It means that it feels like you have a ton of points to play with.
A number of games allow for PCs who are "hypercapable" - that is, they can do everything very easily. To keep players from focusing on one skill, they'll often limit the number of points you can spend on each individual skill. This game gives you a lot of skill points right off the bat, but wants characters who are moderately capable in a variety of fields, and so you have relatively tight skill caps. It means that it feels like you have a ton of points to play with.
Do you like the character you ended up with?
Yes
Do you think your character fits your concept?
Yes
Do you feel like your character would be effective and/or useful in a game?
She’s more of an investigator than a fighter, but I think she would be useful.
Was there anything in particular that you struggled with mechanically?
Limiting the skill caps meant I was looking to spend the extra points. Is there any reason not to spend all the points?
Did anything run more smoothly than you had expected?
Overall, it went faster than I expected.
What changes would you have made to the character generation process?
Going back to the skill points, either give a character fewer starting points or increase the initial caps.
Did anything leap out at you as obviously broken or unbalanced?
Gaunts could be broken in a fight, but I think the other drawbacks and limits help balance that.
What led you to choose this game as the next one to make a character for?
I had the book with me, and I was interested in how the combination of noir and magic would work.
How would you compare your experience with this game to your experience with other games?
It went very quickly.
Is this a character you would be willing to play in a campaign?
Yes
Does this character make you want to play this game?
Yes
Do you have any other questions, comments, etc.?
I’d like to see if this game would be better for a campaign, or a one-shot.
Have you given any thought to what game you'd like to do next?
Not sure yet
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