We kicked off with KaosBall, which is an Eric Lang design. Eric is one of those really nice guys that you hate because he's so talented. The only thing that all of his games seem to have in common is that they are Good, Fun, or Both (and they're usually Both). I need to write more about KaosBall at some future time, but it is Both. I just wish there wasn't so much cheesecake in the game. I'll be writing more about this game sometime soon.
We followed that with a three-player game of Scythe. If you haven't played this one, it's another one that I need to spill some digital ink on. Fantastic game. The only real complaint I have with it is the minimal amount of player interaction - especially with fewer players. It also seems to end pretty abruptly. But neither of those is even close to being a deal-breaker for me.
We followed Scythe with a game of Machi Koro. I won't play this game unless the expansions are in play, because the base game is ... not great. Boring and Predictable, for one. And there are a handful of broken strategies that can almost guarantee a win. The expansions fix these problems, and keep the game fresh. If you can track down the Deluxe Edition, it's worth it.
And then we wrapped up with Quadropolis. It was only my second play, and the first time using the "expert" rules. I like this game, but it's not a ten for me. Probably a six-and-a-half or a seven. I'll play it, and occasionally I'll seek it out. But I don't think it's going to become a favorite any time soon. Although I've been wrong about that before. It's another game without a ton of player interaction, and the strategies are not readily apparent. Give me another three or four plays in the near future, and the strategy will almost certainly be clearer - but I expect I'll have trouble getting this to the table regularly.
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