I say that about a lot of games.
Well somewhere along the way, Powerboats went out of print. You can still find it for a reasonable price on the BoardGameGeek marketplace.
So let me explain Powerboats to you - it's fast. I promise.
Each turn, you start by adjusting your speed. There are three ways you can adjust your speed:
- Add a (three-sided) die. You then roll it and add it to your speed.
- Remove a die. Choose any of your current speed dice and pull it off of the display.
- Re-roll some or all of your current speed dice.
Note that even if you add or remove a die, you can still re-roll some (or all) of your current speed dice.
Once you've adjusted your speed, you then need to move. You can turn one hex side to the left or right, or you can go straight. Once you've got that all adjusted, you then move in a straight line. If you hit an island, you take damage. If you take four points of damage, you sink.
It's a racing game, and you're trying to race around three buoys (that word always looks wrong to me) and then back to the starting line, and you score points based on the number of people you beat.
Ideally, each session involves three races. Race two is worth double points, and race three is worth triple points. After three races, the player with the most points wins.
The game really is that simple.
There's an expansion that adds some variation to the basic game. Hexes that push you in one direction or another, jumps that let fast-moving boats jump over islands.Whirlpools that spin your boat.
You know. Fun.
As I mentioned above - it's gone out of print. I honestly don't know if it even had a second printing. But Cwali doesn't tend to do large print runs, and many of their games command crazy-high prices once they actually start to attract attention.
Well, Cwali had decided that he enjoyed Powerboats enough to dig the design out again and tweak it. The result is now on Kickstarter with just over a week to go. If you liked Powerboats, you'll almost certainly like Powerships. If you haven't played Powerboats, the rulebook for Powerships is linked to on the project page.
He stated on BoardGameGeek that the final print run will be Kickstarter Demand plus about 20%, so it's not a game you're likely to stumble across at your FLGS.
I try not to sell too many Kickstarters at folks here. I'm a games blog, not a PR or marketing blog. And Kickstarter has been very disruptive for the local game stores that I honestly believe should be at the heart of our community. I get a dozen or so e-mail requests every week from folks to advertise their projects here. And I've never done it at their request. There was one project that I had scheduled my post before I received the request, so I let that one slide. Cwali did not contact me to request this post. Let's be brutally honest, here: I'm a small fish in the gaming blog world. But I'm still doing what I can for this project, because I want it, and it's not going to happen without your help.
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